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Naruto shippuden ultimate ninja impact
Naruto shippuden ultimate ninja impact












naruto shippuden ultimate ninja impact naruto shippuden ultimate ninja impact

As I previously mentioned, you will take control of your favorite Naruto character and dispose of hundreds of lifeless drones as they spawn on the map, which ultimately leads to a boss fight. The biggest change, however, is how you progress through each level. The simple control scheme from past Naruto is back as well, with one attack button, one chakra button, and one projectile/item button. The crazy, over-the-top action sequences from the Storm series make a return when fighting bosses. Impact borrows some elements from almost every past Naruto game, while mixing up some new ones. Each space is either a key plot element or a battle that lets you Rasengan a bunch of people straight in the face! The game is structured through Acts that play out on map menus. But they're also the type the game that you can boot up, take down hundreds of enemies, and just feel like a bad ass doing it. I can already hear the masses of people complaining that the Warriors' series are straight up button mashers, and to an extent, they are. Someone over at Namco Bandai must have heard my pleas to combine the gameplay styles of the Dynasty Warriors series with a Naruto game, and the result is actually quite entertaining. This portable iteration takes players through the beginning of the Shippuden storyline, all the way up to the Five Kage Summit Arc, though it takes some liberties in terms of a gameplay standpoint. Much like the yearly Dragon Ball Z games, Naruto seems to be popping up across consoles and handhelds with his familiar storyline of a nine tail demon fox housed inside a rambunctious young spiky haired kid and his adventures.














Naruto shippuden ultimate ninja impact